ASUS V9999GT/TD/256M Geforce 6800GT 256MB GDDR3 AGP 4X/8X Video Card
Product Description
ASUS V9999GT/TD/256M Geforce 6800GT 256MB 256-bit GDDR3 AGP 4X/8X Video Card - OEM
Model #: V9999GT/TD/256M
Item #: N82E16814121188R
Specifications
-Model
Brand :ASUS
Model :V9999GT/TD/256M
-Chipset
GPU :Geforce 6800GT
Core:clock 350MHz
Pixel Pipelines 16
-Memory
Memory Clock : 1000MHz
Memory Size : 256MB
Memory Interface : 256-bit
Memory Type : GDDR3
-3D API
DirectX DirectX 9
OpenGL OpenGL 1.5
-Interface
Interface : AGP 4X/8X
-Ports
D-SUB 1
DVI 1
TV-Out S-Video/Composite Out
VIVO No
-General
Tuner : None
RAMDAC : 400 MHz
Max Resolution : 2048x1536@85Hz
SLI Supported : No
Cooler : Heatsink and Fan
Operating Systems Supported : Windows 2000/XP
System Requirements :
+A 350W system power supply is highly recommended
+Intel Pentium, AMD or compatible CPUs
+128 MB system memory or more
+AGP compliant motherboard supporting AGP8X
-Features
NVIDIA CineFX 3.0 Technology
Powers the next generation of cinematic realism. Full support for Microsoft DirectX 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture delivers faster and smoother gameplay.
64-Bit Texture Filtering and Blending
Based on the OpenEXR technology from Industrial Light and Magic, NVIDIA's 64-bit texture implementation sets new standards for image clarity and quality through floating point capabilities in shading, filtering, texturing, and blending.
NVIDIA UltraShadow II Technology
Enhances the performance of bleeding-edge games, like id Software's Doom III, that feature complex scenes with multiple light sources and objects. Second-generation technology delivers more than 4X the shadow processing power over the previous generation.
Superscalar 16-pipe GPU Architecture
Delivers 8x the shading power of previous generation products for screaming gaming performance.
Intellisample 3.0
The industry's fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern.
Vertex Shaders 3.0
Pixel Shaders 3.0